AggrorJorn Posted June 27, 2013 Share Posted June 27, 2013 We can get Torque but not set it. We can get Omega but not set it. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 27, 2013 Share Posted June 27, 2013 Use AddTorque() and AddForce(). SetOmega() would be the equivalent of AddTorque() with the vector multiplied by the object's mass. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted June 27, 2013 Share Posted June 27, 2013 Being able to set them directly would be great. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.