Rick Posted June 29, 2013 Share Posted June 29, 2013 I have an existing solution: I press Update button in project manager and I get error: "This project has no template specified. Please choose the project template folder". Huh? Also, when I go to compile the solution it can't find "Leadwerks.h" Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 29, 2013 Share Posted June 29, 2013 I had to dezip all leadwerks sources headers (.h) files and tell C++ where to find them. On another project all was ok strangely ? I got lot of warning for .h files , but it works, what are those ? A quick solution : -make a new project , run it ot be sure it is ok -copy models/materials/sources etc ... from previous project not working in the new empty running one. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted June 29, 2013 Share Posted June 29, 2013 Older projects need you to tell the editor once whether it was a C++ or Lua project. Select the folder, the request dialog starts in the "Templates" folder. This information will be saved in the project file for future use. You should not need to manually unzip header files. Re-download the installer if this is not working, as you may have a very early version of it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted June 29, 2013 Share Posted June 29, 2013 I had no problems updating any project. What i noticed is that the speedup after loading seems to be gone. That is nice. Another thing however is that all games are slow now and lagging a bit as if my pc is too slow. I compiled Darkness Awaits and that is slower as well. Quote Link to comment Share on other sites More sharing options...
cassius Posted June 29, 2013 Share Posted June 29, 2013 beo6. Maybe that's what I am expertencing when I mention flicker in another thread. I don't know.Maybe not. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted June 29, 2013 Share Posted June 29, 2013 I don't know if lighting bug was fixed but I now have high res calculating working ok. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted June 29, 2013 Share Posted June 29, 2013 Another thing however is that all games are slow now and lagging a bit as if my pc is too slow. I compiled Darkness Awaits and that is slower as well. No good so ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted June 29, 2013 Share Posted June 29, 2013 I havn;t seen any slowing in my test level. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted June 29, 2013 Share Posted June 29, 2013 Just downloaded last update. Just tested, and in my project no slowdonw or problem, all is fine. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
beo6 Posted June 29, 2013 Share Posted June 29, 2013 you need to recompile your projects to notice it. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 30, 2013 Share Posted June 30, 2013 I recompile each time, as i use Visual Studio.i had no problem, or perhaps my level is too simple ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.