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Camera has SetDebugPhysicsMode enabled


beo6
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Hello,

 

after the update if i add a camera to a scene with the Editor it seems that it has SetDebugPhysicsMode enabled by default now.

Cameras added by code seems to not have it enabled.

 

Maybe it is forgotten to disable the debug stuff for the update?

That could also be a reason for the slowdown after the update that i noticed.

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