cassius Posted June 29, 2013 Share Posted June 29, 2013 I have been experimenting with Follow function and I find that unlike UpdateController in le2 it overrides physics and characters can get through walls. Is there anyway to control this? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 29, 2013 Share Posted June 29, 2013 That shouldn't be the problem as the Follow command also uses the navmesh. Can you post a sample of the map? Quote Link to comment Share on other sites More sharing options...
cassius Posted June 29, 2013 Author Share Posted June 29, 2013 I just tried follow on its own. I will look further into it and navmesh. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted June 29, 2013 Author Share Posted June 29, 2013 Got it working now.Due to poor eyesight I have to use the screen magnifyer for everything and this means I can only see part of the screen at any one time.I didn't see the bottom part of the physics settings in scene mode. Its a problem but I still manage to write code and make models. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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