YouGroove Posted July 3, 2013 Share Posted July 3, 2013 Just done last update. I simply put developper textures on the level, and at runtime, the textures looks like empty normal map ? And the shader is the one of he default material : diffuse lightmap Does anyone have that problem with lightmap diffuse textures materials ? Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted July 3, 2013 Author Share Posted July 3, 2013 Even dynamic shader on BSP don't work ? Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 3, 2013 Share Posted July 3, 2013 I was confused by this also, however if you have a camera that you placed in your scene via the editor (and not code) what you are seeing is the physics box around your model. This is because in the 2nd to last update (because Josh has a new one today to fix this) Josh left on physics debugging on the camera. Link to comment Share on other sites More sharing options...
YouGroove Posted July 3, 2013 Author Share Posted July 3, 2013 Yes for prototyping this is a camera placed in the editor. I updated with lats update, even now just at same time writing the post. I deleted the camera, and created a new camera in the editor, but the bug remains ? ok let's wait for some future fix on that. Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 3, 2013 Share Posted July 3, 2013 You most likely have to recompile the visual studio solution. You just need to get used to doing that Link to comment Share on other sites More sharing options...
beo6 Posted July 3, 2013 Share Posted July 3, 2013 Last update from yesterday fixes this for me. Maybe you have somewhere in your Code SetDebugPhysicsMode enabled? //Edit: yes. recompile is needed. Forgot about that. I am just already used to do this after every update. Link to comment Share on other sites More sharing options...
YouGroove Posted July 3, 2013 Author Share Posted July 3, 2013 Maybe you have somewhere in your Code SetDebugPhysicsMode enabled? It's a new default project without any coding i done on it. I should not have to search on code or menus what is wrong, the project should run before the update. **************** Ok found the problem : Creating a camera and level with the bugged update will stay bug when running the level, even running it with the last update that is ok. I have the last update, and creating a new level and camera in the editor just works as expected now. It must have been the "physics debugging on the camera" that was on the previous update and removed from last update then. Ok all is back to normal and fine now , this is what matters Stop toying and make games Link to comment Share on other sites More sharing options...
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