Andy Gilbert Posted July 4, 2013 Share Posted July 4, 2013 Hi, in the editor, when i drop in a Directional Light, it appears to have a fixed 45 degree angle and ignores any changes to Z. Andy The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Andy Gilbert Posted July 4, 2013 Author Share Posted July 4, 2013 Ok, as an update: 1.Changing the rotation of a directional light using the mouse and axis is fine, but updating the Z rotation property does nothing. 2.The Z direction of the light does not corrispond projected shadows, it works if the Z angle is below 0 so the direction is pointing down, but if i rotate the light so that its direction is upwards, the light works fine, but projected shadows stays as though the light is coming from above. Andy The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 4, 2013 Share Posted July 4, 2013 To the bug mobile! Link to comment Share on other sites More sharing options...
Josh Posted July 4, 2013 Share Posted July 4, 2013 This is working as intended. Projected shadows have something like a 55 degree limit. They always point down. This is because they will fail with extremely low sunlight angles. Why would rotation around the Z axis have any effect on the light? It's a directional light, by definition the roll around the Z axis has no effect. For more flexible lighting, you need the deferred renderer coming in version 3.1. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted July 4, 2013 Share Posted July 4, 2013 I think it's fast and low cost shadow system , less intensive than 3.1 ? Better for mobile to have the option to keep that low shadows, even for indie PC games. Stop toying and make games Link to comment Share on other sites More sharing options...
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