gamecreator Posted July 5, 2013 Share Posted July 5, 2013 Hi all, I just looked through Alex's Leadwerks Tools for 3dsMax v2.3 and didn't see this there. Is there a way to export to GMF a model that's mapped with two or more blended textures? This is for the purpose of creating various size platforms, a little like the below, where there is a dirt texture on the bottom that transitions into grass texture on top. Thanks! Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted July 5, 2013 Share Posted July 5, 2013 Perfectly doable. I dont know is it still around in archive, but I think Aily provided shader tools for 3ds max, doing exactly that. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 6, 2013 Author Share Posted July 6, 2013 http://www.leadwerks.com/werkspace/files/file/322-realtime-texture-paint/ Great thought but I was hoping for something where there's a third texture that blends the two together but doesn't alter the originals. A lot like how the terrain works but for models. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted July 7, 2013 Share Posted July 7, 2013 It should be in archives version of Aily work doing just that... Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 8, 2013 Author Share Posted July 8, 2013 Are you referring to my link or something else? Quote Link to comment Share on other sites More sharing options...
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