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other worlds


Rick
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If we create more than 1 world how do we set it as the current world? I'm playing around 3D planes as an inventory system GUI, but I'm using LE 2 as my reference and in that we could create models in other worlds so that it was always drawn on top of the current game world and had it's own lighting. With LE 3 and lighting I could just make the plane lightmapped to handle the lighting but how can I set worlds and make it so everything is drawn on top of the game world in LE 3?

 

Thanks

 

 

[edit] Nevermind. I was able to use "Always on top" for the materials to get the effect I wanted. Thanks Aggror for helping with that.

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