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camera starting position in scene


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I place a camera in my scene via the objects->misc->camera and I don't do anything with it via code. It seems the starting position is always 0,0,0 even if the camera entity/widget in the scene is placed somewhere else.

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The problem is the default Lua app creates a camera in code (App.lua) so if you drag in a camera your scene now has 2 cameras and it seems to by default take the one created in App.lua. Kind of strange flow there, not sure how best to handle that.

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