Rick Posted July 6, 2013 Share Posted July 6, 2013 I place a camera in my scene via the objects->misc->camera and I don't do anything with it via code. It seems the starting position is always 0,0,0 even if the camera entity/widget in the scene is placed somewhere else. Link to comment Share on other sites More sharing options...
Rick Posted July 6, 2013 Author Share Posted July 6, 2013 The problem is the default Lua app creates a camera in code (App.lua) so if you drag in a camera your scene now has 2 cameras and it seems to by default take the one created in App.lua. Kind of strange flow there, not sure how best to handle that. Link to comment Share on other sites More sharing options...
Admin Posted July 15, 2013 Share Posted July 15, 2013 Yeah, it's a little weird of a problem. I hate having things like cameras tied to the map itself, because it make it very hard to use the same game logic in different maps. Link to comment Share on other sites More sharing options...
Recommended Posts