YouGroove Posted July 7, 2013 Share Posted July 7, 2013 It is possible to have a box for ground, and a box that would be a character. Than apply simple physics on the box character ? I put physics on boths, but box character go trought ground box ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 7, 2013 Share Posted July 7, 2013 Make sure the ground is set to collision type "scene", and make sure your character box is set to character type "character" and has a mass. Also make sure the Physics Mode is Rigid Body for the ground and Character for the character. You might have to select Shape to Box and click Fit Shape for the ground also. 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 7, 2013 Author Share Posted July 7, 2013 Tested, but doesn't seem to work. It's not a character in fact. I just need a box or cylinder on a floor where i can apply forces to that box to move on the ground box. Than i will replace the box by some model later. Must we place a mass on the ground box (scene) ? perhaps no ? caus if i apply a mass the box ground just falls down. I do all that way , caus won' t character controller as i plan specific motion could it be 2.5D game or space ship. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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