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Dynamic lights : only 3 visible ?


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I changed a lightmap shader to dynamic in a BSP level.

From all lights i placed, even adding new ones is useless , only 3 remain visible.

Hardware is 8 lights limit i think ?

 

Should it be possible to have later some "light manager" when you don't use deffered but low cost solution instead ?

I mean display to 8 (harware limit) closest lights to camera , it could be adjustable (like 4 lights).

The engine would display the closest 4 lights to camera each time as the camera go throught level ?

Stop toying and make games

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We don't use "hardware lights", it's an old vertex lighting solution from the days of the fixed function pipeline.

 

The limit should be 4, but maybe you have a directional light you aren't counting?

 

I'm afraid you're not going to get the benefits of a deferred renderer in a low-spec solution.

 

 

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