YouGroove Posted July 9, 2013 Share Posted July 9, 2013 I changed a lightmap shader to dynamic in a BSP level. From all lights i placed, even adding new ones is useless , only 3 remain visible. Hardware is 8 lights limit i think ? Should it be possible to have later some "light manager" when you don't use deffered but low cost solution instead ? I mean display to 8 (harware limit) closest lights to camera , it could be adjustable (like 4 lights). The engine would display the closest 4 lights to camera each time as the camera go throught level ? Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted July 14, 2013 Share Posted July 14, 2013 We don't use "hardware lights", it's an old vertex lighting solution from the days of the fixed function pipeline. The limit should be 4, but maybe you have a directional light you aren't counting? I'm afraid you're not going to get the benefits of a deferred renderer in a low-spec solution. Link to comment Share on other sites More sharing options...
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