gamecreator Posted July 13, 2013 Share Posted July 13, 2013 Is there a thread on how to go over the hurdles of installing Leadwerks 3? 1. You can't just click on the play button to run Darkness Awaits. I found you have to compile it elsewhere. 2. Then it can't find Leadwerks.h. 3. Then, after you fix that, it can't find ../../Leadwerks.h. So where's the real Getting Started info that covers all of these? Also, it seems to me that the trial set up the environment for you. What happened to that? Is there a conflict because I had the trial installed before? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 13, 2013 Author Share Posted July 13, 2013 Next one is zlib.h. What am I missing? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 13, 2013 Share Posted July 13, 2013 I had that ".h" problem. 2 solutions : -re create project and copy assets and code -or seach Leadwerkssource zip file containing ".h" files and dezip it where the compiler asks in your project directory. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 13, 2013 Share Posted July 13, 2013 You have an old installer. Download the new one from client area. And yes you always have to compile before you can press the play button. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 13, 2013 Author Share Posted July 13, 2013 Thank you both. I got this from my purchase area that Josh linked to here. Where's the better place with the newer installer? Edit: the Details tab in Properties for LeadwerksUpdater.exe says it was modified 3/1/2013. That sounds like I have the old version in my client area. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 13, 2013 Share Posted July 13, 2013 I downloaded mine from the client area. Maybe the details panel was not edited when a new upload was available. Give it a try with the link available. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 13, 2013 Author Share Posted July 13, 2013 I think we're talking about the same thing. Clicking on Client Area, Purchases takes me to the same area as Josh's link: http://www.leadwerks.com/werkspace/index.php?app=nexus&module=clients§ion=purchases Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 13, 2013 Share Posted July 13, 2013 Yes it is. I checked and it says indeed that the latest version is from January. If you download it you will see that the exe is newer. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 13, 2013 Author Share Posted July 13, 2013 So I get it from here and below is the file properties. I don't know where you're talking about that has the other download. Could you please clarify? Quote Link to comment Share on other sites More sharing options...
Josh Posted July 13, 2013 Share Posted July 13, 2013 That is the correct download. Unless you installed somewhere other than C:/Leadwerks it will find the header files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted July 13, 2013 Share Posted July 13, 2013 Yeah make sure you install everything to the default location or it'll be hell. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 14, 2013 Author Share Posted July 14, 2013 Thank you everyone! Your suggestions worked. Got the demo compiled and running. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 14, 2013 Share Posted July 14, 2013 The reason we have to have that specific directory is due to Android. The Android build chain does not allow paths with spaces in the name, and has some other funny restrictions. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted July 14, 2013 Author Share Posted July 14, 2013 I figured something along those lines. The only thing I could suggest is mentioning that here: http://www.leadwerks.com/werkspace/page/documentation/_/getting-started/ Something like: Due to Android restritictions, it is highly advisable to keep the installation path as C:\Leadwerks. This ensures that your projects compile and publish without errors. Quote Link to comment Share on other sites More sharing options...
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