YouGroove Posted July 16, 2013 Share Posted July 16, 2013 Well , i have object and i would want to use "pick" function on walls,floors etc .. Like some object glue, it should be normal aligned to the wall or floor you raycast. we get the Pickinfo Vec3 position Vec3 normal Entity* entity Surface* surface Face* face int triangle It contains the normal, how to apply the normal vector to the object (i mean rotating the object to the normal angles). Any ideas ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
paramecij Posted July 16, 2013 Share Posted July 16, 2013 Try AlignToVector http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entityaligntovector-r166 1 Quote Link to comment Share on other sites More sharing options...
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