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Raycast : Align object to surface


YouGroove
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Well ,

i have object and i would want to use "pick" function on walls,floors etc ..

Like some object glue, it should be normal aligned to the wall or floor you raycast.

 

we get the Pickinfo

  • Vec3 position
  • Vec3 normal
  • Entity* entity
  • Surface* surface
  • Face* face
  • int triangle

It contains the normal, how to apply the normal vector to the object (i mean rotating the object to the normal angles).

Any ideas ?

Stop toying and make games

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