ChrisV Posted July 17, 2013 Share Posted July 17, 2013 Hey all, Been trying severall days now getting a skybox working in LE 3 (trial version), without luck. My idea is to create a bunch of free (and probably also a few non-free) skies (skyboxes) for LE 3 to go into the asset store, but...if I can't get them to work inside the editor, it's no use uploading them, not knowing if they'll work at all. Josh told me that the trial version had/has a bug displaying skyboxes. It would be nice if someone had a working example of a skybox (not a skydome) to send, so that I can look at how things are done/setup. Or, if possible, fix the bug in LE 3 trial. Thanks! Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 17, 2013 Share Posted July 17, 2013 have you tried this: http://www.leadwerks.com/werkspace/files/file/403-le3-simple-skydomeshader/ What option do you mean with "Josh told me that the trial version had/has a bug displaying skyboxes. As far as I know there is no skybox feature in the Le3 editor. Quote Link to comment Share on other sites More sharing options...
shadmar Posted July 17, 2013 Share Posted July 17, 2013 You can use Josh's cubemap shader on a big box tied to the camera position using a fixed orientation. Maybe there are som skybox support in the headers too (haven't checked) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
ChrisV Posted July 17, 2013 Author Share Posted July 17, 2013 Yups, tried that. Shadmar uses a skydome (half sphere model), which isn't the same as the skybox method I want to do. There is an option to set any texture to a cubemap in the editor, such as for skyboxes, but I can't get it to work properly. As far as I know there is no skybox feature in the Le3 editor. Yeah, an important feature that should get implemented asap. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
ChrisV Posted July 17, 2013 Author Share Posted July 17, 2013 You can use Josh's cubemap shader on a big box That's probably the one I'm talking about. Importing a cube cross image and setting the texture to cubemap, should do the trick, if I understood Josh correctly, but for some reason, it doesn't work. Would be great if you could look into it, shad! You're superb with shaders! Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
YouGroove Posted July 17, 2013 Share Posted July 17, 2013 I agree : basic feature of any 3D engine has , cube skybox. And even more important than GUI, i hope that feature to come in some next patch really , instead of using turn around solutions. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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