tjheldna Posted July 18, 2013 Share Posted July 18, 2013 Here they are... 1) shows jumping inside a trigger (see video and previous bug report). This has been happening for quite a few builds, possibly since the begining. 2) If you jump sometimes you fall through the floor a bit. (see video). I believe since the current build, but may be from the one before. 3) If you jump while underneath an object (bsp in this case) you can jump straight through it eventually (see video). I don't recall this happening before the current build, it's possible I haven't noticed. http://www.youtube.com/watch?v=erNVeT-dW-o Cheers! Link to comment Share on other sites More sharing options...
YouGroove Posted July 18, 2013 Share Posted July 18, 2013 This could help you ? http://www.leadwerks.com/werkspace/topic/7246-tutorial-25d-platforming-code-by-aily/#entry58867 Stop toying and make games Link to comment Share on other sites More sharing options...
beo6 Posted July 18, 2013 Share Posted July 18, 2013 as a workaround for 3 you can just make a raycast above your character to check if there is any obstacle. I have done that in the FPS script here: http://www.leadwerks.com/werkspace/files/file/436-fps-and-tps-controller/ Link to comment Share on other sites More sharing options...
Josh Posted July 18, 2013 Share Posted July 18, 2013 Workarounds should not be necessary. I would like to have a copy of your project so I can test it myself. It looks very nice so far. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted July 19, 2013 Author Share Posted July 19, 2013 Can do, I'll provide you with a link later when I get home. Feel free to fix any of my bugs while you are at it =). Link to comment Share on other sites More sharing options...
YouGroove Posted July 19, 2013 Share Posted July 19, 2013 @tjheldna : Do you use physic or character controller ? How do you manage to have the character move straight left or right on X axis without going on Z axis ? I 'm very interested on others solutions if it could work. Stop toying and make games Link to comment Share on other sites More sharing options...
tjheldna Posted July 19, 2013 Author Share Posted July 19, 2013 Hi YouGroove, It dosen't work properly for the Character yet sohe can be bumped right off can't find a suitable 100% solution to it. Using PhysicsSetPosition works for everything except the Character Physics. Link to comment Share on other sites More sharing options...
beo6 Posted July 19, 2013 Share Posted July 19, 2013 i think i have read somewhere here that someone had put 2 invisible walls side by side to the character so he can not get pushed through these. the sinking into the ground was something i noticed at the elevator script i created. It was getting more extreme depending how fast the elevator moved until the character just went through the ground of the elevator. hadn't noticed that on static grounds though. One workaround i tested was to add a small force to the character when he was going through the elevator ground. That helped there but if it is possible to solve these issues completely without workarounds that would be very nice. Link to comment Share on other sites More sharing options...
YouGroove Posted July 19, 2013 Share Posted July 19, 2013 Using PhysicsSetPosition works for everything except the Character Physics. Using a an invisible box with PhysicsSetPosition that would be the character physics, and just displayign a non collidable character at that position could work ? That helped there but if it is possible to solve these issues completely without workarounds that would be very nice. I agree. This time is this not Newton 3 specific ? didn't seen any newton 2.5D game. Stop toying and make games Link to comment Share on other sites More sharing options...
tjheldna Posted July 22, 2013 Author Share Posted July 22, 2013 Hi Josh, Just want to confirm you have downloaded the project? I want to remove it that's all. Cheers! Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 23, 2013 Share Posted July 23, 2013 @theljdna: you can always send a private message to Josh with the files uploaded in the private message. You can post the link of the upload here (since Josh pm box is very ful). Others can not download from this link except Josh. Link to comment Share on other sites More sharing options...
YouGroove Posted August 11, 2013 Share Posted August 11, 2013 @tjheldna : So ho do you do now, to avoid that character problem ? Caus PhysicSetposition is to you to each frame move the character to a position right ? For jumping you use also PhysicSetposition ? how do you manage it ? Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted August 28, 2013 Share Posted August 28, 2013 I believe this problem will be fixed in the next update. If there are still any issues please let me know. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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