Rick Posted July 18, 2013 Share Posted July 18, 2013 I change the color of the default material for particles. Why is it I can see the square outline of each particle when the emitter is on? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 18, 2013 Share Posted July 18, 2013 Have a look here :s http://www.leadwerks.com/werkspace/topic/6864-blend-modes-for-particles/ Quote Link to comment Share on other sites More sharing options...
Rick Posted July 18, 2013 Author Share Posted July 18, 2013 Well that sucks. The current state will have to due, but it's not going to look pretty. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 18, 2013 Share Posted July 18, 2013 I don't follow what the problem is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted July 18, 2013 Share Posted July 18, 2013 Probably forgot to update that post, alpha is fine, but I don't know how to have additative alpha blending. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Rick Posted July 18, 2013 Author Share Posted July 18, 2013 I can see the edges of the particles against the other particles. In LE2 they would all blend together and not be noticeable. https://dl.dropboxusercontent.com/u/1293842/particles.png I have the Alpha start full and fade out which you can see in the screenshot. However, the particle plane or whatever it is shouldn't block what's behind it in the areas that are transparent. This looks more like in LE2 when we didn't have particles in their own world. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 18, 2013 Share Posted July 18, 2013 The depth mask setting in the material should be set to false. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted July 18, 2013 Author Share Posted July 18, 2013 I assume you mean Z-sort? Interestingly enough I can open the material editor and when I uncheck zsort my emitter don't seem to emit any particles. I check the Z-sort box and back comes my particles but with the issue above. So that's not working. If I check Always on top it doesn't suffer from the issue I posted above, but of course it's now on top of all geometry so that's not cool. Quote Link to comment Share on other sites More sharing options...
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