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Gizmo : uniform scaling


YouGroove
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i import some object, i duplicate it, and want different sizes, but uniform scaling.

It can't be done in LE3 with gizmo, actually only in different axes, not all axes at same time.

(And entering scaling values is super long compared to using a gizmo)

 

This is common in 3D engines, i hope LE3 to bring this to the editor.

Stop toying and make games

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