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multiple uv's per model


Rick
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You can have 2 uv maps, but default shaders only use one, so you have to change abit in the shaders to make use of a second uv channel.

 

ex_texcoords0 is default UV channel

ex_texcoords1 is the second UV channel.

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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