Rick Posted July 19, 2013 Share Posted July 19, 2013 Are we able to have multiple UV's per model? If so is there a limit? I have an idea I want to test out that would require this. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 19, 2013 Share Posted July 19, 2013 Yes, i already imported a model and it's lightmap from Blender in LE3 and done a tutorial on that. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted July 19, 2013 Share Posted July 19, 2013 You can have 2 uv maps, but default shaders only use one, so you have to change abit in the shaders to make use of a second uv channel. ex_texcoords0 is default UV channel ex_texcoords1 is the second UV channel. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted July 25, 2013 Share Posted July 25, 2013 Did you get this to work Rick? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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