Josh Posted January 8, 2010 Share Posted January 8, 2010 I am looking for someone to add some animations to the soldier character. I need the following cycles: -idle -run -run left -run right -run backwards -turn feet left -turn feet right The character should be posed to hold a rifle-type gun in each animation. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 9, 2010 Share Posted January 9, 2010 I'll give it a shot tomorrow. I'll post you a temp result in the evening. question: what do you mean with run left and right? strafe? Like in Max Payne? And with turn lefft and right I asume the character turns 45 degrees left or right? Quote Link to comment Share on other sites More sharing options...
Josh Posted January 9, 2010 Author Share Posted January 9, 2010 Do you have a portfolio? What kind of animation work have you done? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Naughty Alien Posted January 9, 2010 Share Posted January 9, 2010 ..i wouldnt ask for portfolio if guy doing animation for free..if it is good, just take it, if not, well..at least he did try to help Quote Link to comment Share on other sites More sharing options...
Josh Posted January 9, 2010 Author Share Posted January 9, 2010 I am asking because I don't want to waste his time. I also don't expect this to be free. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 9, 2010 Share Posted January 9, 2010 well I'm offering it for free. How about this: This afternoon or in the evening you ll receive a file from me with animation. If you don't like it, you pick someone else. Quote Link to comment Share on other sites More sharing options...
flachdrache Posted January 9, 2010 Share Posted January 9, 2010 How about .bvh files for that matter or a skeleton that can use one of the free library(s) like - no idea how much tweaking would be needed though. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 9, 2010 Share Posted January 9, 2010 The only experience I have with character animation is footstep animation in 3d max. This differs a bit from game animation as the character actually moves forward. I though I had enough skill for this to put off a simple result for now. But thats unforunately not true. Have a look at the max file but I doubt if thats good enough. I know a program that contains the animations you need though. It's called CharacterShop. It contains 80 animations, with your requests among them. I don't know if you are allowed to use those animations for distribution to the enitre leadwerks conmmunity. ---edit-- Looks like my upload qouta is reached or something. Download Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 9, 2010 Share Posted January 9, 2010 The only experience I have with character animation is footstep animation in 3d max. This differs a bit from game animation as the character actually moves forward. I though I had enough skill for this to put off a simple result for now. But thats unforunately not true. Have a look at the max but I doubt if thats good enough. I know a program that contains the animations you though. It's called CharacterShop. It contains 80 animations with your requests among them. I don't if you are allowed to use those animations for distribution to the enitre leadwerks conmmunity. Do you mean this Character Shop ? Q. Are there any licensing restrictions for the models I make with Character Shop?End users are allowed to use animated models created with Character Shop in any commercial or non-commercial projects. However, users may not sell the animated models they make with Character Shop, in any sort of product where the animated models are the product. This would basically amount to selling the animations we paid to have made. The animations included in this file are the property of Josh / Leadwerks, and may not be used by anyone who does not own a license for the program, i.e. they may not be 'ripped' from a game a legitimate user releases. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 9, 2010 Share Posted January 9, 2010 Do you mean this Character Shop ? euhm yes thats the one. I don't get it. If Josh made these animation for Charactershop, why would he ask for new animations that are almost the same like the ones that come with the program. rifle_run rifle_run_backward rifle_run_left rifle_run_right rifle_turn_left rifle_turn_right Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 9, 2010 Share Posted January 9, 2010 euhm yes thats the one. I don't get it. If Josh made these animation for Charactershop, why would he ask for new animations that are almost the same like the ones that come with the program. rifle_run rifle_run_backward rifle_run_left rifle_run_right rifle_turn_left rifle_turn_right I am sure he has his reasons .. or there are reasons .. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Jordan Posted January 9, 2010 Share Posted January 9, 2010 euhm yes thats the one. I don't get it. If Josh made these animation for Charactershop, why would he ask for new animations that are almost the same like the ones that come with the program. rifle_run rifle_run_backward rifle_run_left rifle_run_right rifle_turn_left rifle_turn_right Quality perhaps? I'm sure they were made a long time ago 1 Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 9, 2010 Share Posted January 9, 2010 Maybe because its a nightmare to get the models scaled correctly to use it ... it has no scaling facility in the application itself. Also, the verticies can only be tied to a single bone where as vertex weightings to four or more is common these days giving much more control over the mesh deformation. Having said that, I actually think the animations are very good! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Josh Posted January 9, 2010 Author Share Posted January 9, 2010 I can't view your animation right now because I do not have 3ds max. If you are not an expert at animating, I would not put any more time into it. Thanks for trying to help, though. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Sooshi Posted January 23, 2010 Share Posted January 23, 2010 If you like what you see then I will animate the character for you Yoshi in a walk cycle Just some practice This animation is in its first step tangent phase, so its choppy because I was roughing it out, cant find the actual finished aniamtion file Trying to practice storyboard driven animations A custom rig I made for someones model in case you dont want to utilize biped for the soldier model One of my Facial Rigging examples Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Josh Posted January 23, 2010 Author Share Posted January 23, 2010 Unfortunately, I can't see what I am looking for examples of in those videos. I contacted the guy who made the FPSC character animations. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Sooshi Posted January 24, 2010 Share Posted January 24, 2010 Unfortunately, I can't see what I am looking for examples of in those videos. I contacted the guy who made the FPSC character animations. Ah ok no problem Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
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