Rick Posted July 22, 2013 Share Posted July 22, 2013 I don't know how to reproduce this, but it happens all the time. I generally restart the editor to fix it. Right now I have a sound pivot that has my sound script, the one in the assets section of this site, but when I select the entity and go to the script tab in the scene editor it's showing all the properties from a completely different script. I think if you attach scripts long enough and move back and forth between entities you'll eventually notice this. Major buzz kill in the game designing flow. Interestingly enough, every entity I select, it's showing the same script properties for a script that is not attached to all these entities. Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 22, 2013 Share Posted July 22, 2013 Yeah I have this too. When you work a lot with lua, you really have to watch out for this. Sometimes you start looking for errors in your script while this is not the reason of the error. When you have scrips with 10 or more properties, then it costs the editor quite some time to create the labels and textboxes. If you switch to another entity before everything is loaded, your script will be displayed on another entity. 1 Link to comment Share on other sites More sharing options...
beo6 Posted July 22, 2013 Share Posted July 22, 2013 noticed that too. I couldn't reprocude it reliable so it might really have something to do when you switch too fast between entities. Link to comment Share on other sites More sharing options...
Admin Posted August 30, 2013 Share Posted August 30, 2013 I added some more aggressive code that iterates through all children of the tab panel. This should be fixed in the next update. Link to comment Share on other sites More sharing options...
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