YouGroove Posted July 22, 2013 Share Posted July 22, 2013 Like posted in General discussion : I made a restore LapTop system from origin. I worked a lot with LE3 on that computer laptop. so i launch LE3 after the restore , it loads "Darkness" game , the editor is open, but after some loading time, it shut down ? Just tested and all is ok with two others 3D engines. What LE3 have so specific , really ? too much hardware requirements or specific this time Here is the log : Initializing OpenGL2 graphics driver... Initializing OpenGL... OpenGL version 310 GLSL version 140 Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)... Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)... Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawDottedLine.shader"... No errors. No errors. The fragment shader uses varying ex_color, but previous shader does not write to it. Failed to link shader. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Wireframe.shader"... WARNING: 0:27: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"... WARNING: 0:34: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. Deleting shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader" Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/skybox.shader"... WARNING: 0:46: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Dynamic/default.shader"... WARNING: 0:42: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. WARNING: 0:50: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. Initializing OpenGL2 graphics driver... Initializing OpenGL... OpenGL version 310 GLSL version 140 Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)... Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)... Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawDottedLine.shader"... No errors. No errors. The fragment shader uses varying ex_color, but previous shader does not write to it. Failed to link shader. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Wireframe.shader"... WARNING: 0:27: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"... WARNING: 0:34: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. Deleting shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader" Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/skybox.shader"... WARNING: 0:46: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Dynamic/default.shader"... WARNING: 0:42: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. WARNING: 0:50: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"... WARNING: 0:34: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/grid.shader"... WARNING: 0:30: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawText.shader"... No errors. No errors. No errors. Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawPrimitive.shader"... No errors. No errors. No errors. Starting Leadwerks... Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/caulk.mat..." Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/nolight/diffuse.shader"... WARNING: 0:45: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/caulk.tex..." Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonefloor01.mat..." Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/lightmapped/diffuse+normal.shader"... No errors. No errors. No errors. Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonefloor01.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonefloor01_dot3.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/common/lightmap.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/common/lightvectormap.tex..." Loading model "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian.mdl" Loading material "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian.mat..." Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/dynamic/diffuse+normal.shader"... WARNING: 0:49: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. WARNING: 0:64: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_dot3.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_spec.tex..." Loading material "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_weapons.mat..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_weapons.tex..." Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/effects/projectedshadow.shader"... WARNING: 0:53: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall03.mat..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall03.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall03_dot3.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/common/normal.tex..." Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall02.mat..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall02.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall02_dot3.tex..." Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/fabric/carpet01.mat..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/fabric/carpet01.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/fabric/carpet01_dot3.tex..." Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/leadwerks.mat..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/leadwerks.tex..." Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Lightmapped/diffuse.shader"... WARNING: 0:36: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. No errors. No errors. Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/wood/wooddoor01.mat..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/wood/wooddoor01.tex..." Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/wood/wooddoor01dot3.tex..." Loading material "C:/Leadwerks/Projects/DarknessAwaits/Materials/Icons/SpotLight.mat..." Loading shader Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted July 24, 2013 Author Share Posted July 24, 2013 My laptop have two chipsets : Radeon 7670M Intel By lauching a game and AMS system Monitor , the Intel works full instead of using Radeon GPU. So LE3 can't run on good Intel GPU ? I mean good caus it's not fast as Radeon, but runs well games and shaders. Why when other engines all is fine ? OpenGL problem ? Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 24, 2013 Share Posted July 24, 2013 Leadwerks supports opengl 2 as the lowest version. Looks like your chip is 3.1, but I am not sure what glsl version is supported. 1 Link to comment Share on other sites More sharing options...
YouGroove Posted July 24, 2013 Author Share Posted July 24, 2013 Strange as ia can run games even using shaders. After all re install even drivers could have gonna wrong ? i don't know ? Must be a problem elsewhere, caus i got LE3 running on that lap top already. What is sad is for others 3D engines all is fine with actual re install, only LE3 don't want to start and run LE3 don't like intel HD Family Chipset. My laptop switches from Intel to Radeon via Catalyst manager for managing which app will launch on Radeon. I tried for LE3 but it don't switch (and it don't also switch for some others 3D engines editors). Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted August 30, 2013 Share Posted August 30, 2013 Thank you. It appears we need to implement GPU switching for Nvidia and ATI. This involves two separate OpenGL extensions that are very complicated: http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt On Mac, this is done automatically. Link to comment Share on other sites More sharing options...
Admin Posted August 31, 2013 Share Posted August 31, 2013 I tried adding a variable that is supposed to tell NVidia drivers to use the discrete chip, but have no way to test it. I can't find how to do the equivalent for AMD cards. Link to comment Share on other sites More sharing options...
Admin Posted August 31, 2013 Share Posted August 31, 2013 I am also adding a line in the program log that prints out the GPU name. Link to comment Share on other sites More sharing options...
YouGroove Posted September 7, 2013 Author Share Posted September 7, 2013 In fact it fails to initialize sound. I used LE3 in my laptop already, it just didn't work no more after my re install of win7. What is specific with LE3 and sound ? what does it needs or what i must install ? I run other AAA games, 3D engines, without any problem Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted September 7, 2013 Share Posted September 7, 2013 OpenAL. 1 HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted September 7, 2013 Author Share Posted September 7, 2013 Thanks. Last time DLL copy didn't work, now googled and found some OpenAL installer. LE3 now just runs fine in the laptop like before. Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted October 10, 2013 Share Posted October 10, 2013 The editor will now display a very visible message if OpenAL is not installed, or in the event of any other error. Link to comment Share on other sites More sharing options...
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