omid3098 Posted July 23, 2013 Share Posted July 23, 2013 Is morphing supported in Leadwerks 3? if not, is this on the LE3 roadplan? Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 23, 2013 Share Posted July 23, 2013 It is not supported. I also have never heard of it being on the roadmap. Quote Link to comment Share on other sites More sharing options...
Admin Posted July 23, 2013 Share Posted July 23, 2013 This can be easily done using the surface API. Quote Link to comment Share on other sites More sharing options...
omid3098 Posted July 23, 2013 Author Share Posted July 23, 2013 Thanks. I hope that is easy enough to be implemented into the engine itself. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Josh Posted July 24, 2013 Share Posted July 24, 2013 It's more an issue of having the data. Last time I asked for some models to experiment with, what I got was not very good. Without good face poses, it isn't very impressive. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted July 24, 2013 Share Posted July 24, 2013 I'm not sure exactly what you need or if this helps but something to consider: http://www.makehuman.org/doc/node/face_shapes_and_drivers.html http://www.makehuman.org/content/features.html Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.