Rastar Posted July 23, 2013 Share Posted July 23, 2013 Don't know if that's been mentioned here before, but I just stumbled across a very nice tree generator, Forester Pro (http://www.hptware.co.uk/forester.htm). You start from tree templates (you can create custom ones as well) and change/randomize several parameters to create new tree variants. It really has a lot of functionality and costs just $20 for an indie license (there is a lite version for non-comercial purposes as well). 1 Quote Link to comment Share on other sites More sharing options...
cassius Posted July 24, 2013 Share Posted July 24, 2013 Thanks Rastar. Very nice. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Michael Betke Posted July 24, 2013 Share Posted July 24, 2013 Hmm not very convinced about it but for 20 bucks a good catch. Doesn't Blender have a good parametric tree plugin? 1 Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Rastar Posted July 24, 2013 Author Share Posted July 24, 2013 Well, I'm not much of a Blender artist myself, however a quick search gave three interesting Blender add-ons: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Sapling_Tree#Instructions http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Ivy_Gen http://blenderthings.blogspot.nl/p/the-spacetree-blender-add-on.html I would definitely agree that those forester trees don't match the quality of your work, for example (got a few in my collection...), but I thought for someone like me who isn't too much into modeling it is a nice way to quickly generate a variety of acceptable models. Quote Link to comment Share on other sites More sharing options...
tournamentdan Posted July 24, 2013 Share Posted July 24, 2013 The sapling add on in blender works well but, not very good for games or close up for a video render. It generates a good bit of polys. Mainly in the leaves. That is not so bad because you could easily randomly select the leaf planes and delete two thirds of the planes created (for games). Then scale the rest (planes) larger.However, when the planes are generated they are not generated compared to the origin of the branch. Meaning if you plan to use only a few textures for the leaf planes, they will not all be facing the correct way. Many will have to be rotated. I would use the Sapling add on for games or cut scenes, but I would model my own leaf planes. Quote Link to comment Share on other sites More sharing options...
shadmar Posted July 25, 2013 Share Posted July 25, 2013 SnappyTree: https://developer.cdn.mozilla.net/media/uploads/demos/s/u/supereggbert/8da64348bcea91221c37f6521923487d/snappytree_1340441920_demo_package/index.html Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted July 25, 2013 Share Posted July 25, 2013 Tree[d] http://www.frecle.net/index.php?show=treed.about Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 28, 2013 Share Posted July 28, 2013 Tree(d) is good for trunck and branches only. It's useless for real time games because it generate polygons for each leaves of the tree. SnappyTree, looks great, but the export fails, i tried twi times already, Blender or 3D coat importing the obj model, the scene is empty. Just tested Forester : Thanks Rastar that's a great tool for cheap price ot make trees fast and good. Here is the imported tree on another real time visualisation program : Good : + Lot of parameters you control : from cylinder shapes, to deformation parameters etc ... + Lot of templates and different trees possible + Export to FBX works great on 3D engine supporting groups and different shader per group (diff and alpha) + Leaves are a group of leaves in one texture , that is what is needed for real time games + Makes LOD for you what is amazing (but not tested yet) + Cheap price. Bad : - interface is not super responsive, there are delays before popups appear or shutdown It's a really good tool for trees, ot make them good enought, fast even for non 3D artists. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Marleys Ghost Posted July 29, 2013 Share Posted July 29, 2013 Tree(d) is good for trunck and branches only. It's useless for real time games because it generate polygons for each leaves of the tree. Well, tree[d] will "generate polygons for each leaves of the tree", unless you turn that default off and enable either Cross Vert/Horiz Geometry (or both) in the "branch" settings. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
tjheldna Posted July 29, 2013 Share Posted July 29, 2013 What I do with tree[d] is create very large leaves and fewer of them and apply the branch texture. To create branches I create a tree in tree[d] and render it out as a branch. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted July 29, 2013 Share Posted July 29, 2013 Hmm not very convinced about it but for 20 bucks a good catch. Doesn't Blender have a good parametric tree plugin? I tried to say this myself but that day my connection cut itself off just as I pressed post. Thanks for saying it in my stead *hi five =) Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Marleys Ghost Posted July 29, 2013 Share Posted July 29, 2013 What I do with tree[d] is create very large leaves and fewer of them and apply the branch texture. To create branches I create a tree in tree[d] and render it out as a branch. Precisely, you can drop your own textures into the texture folder (also plenty of free branch textures on the web) and then using Cross Vert/Horiz Geometry and not individual leaves to get good results with a low poly count. 1 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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