YouGroove Posted July 28, 2013 Share Posted July 28, 2013 For Calculating and exporting normals maps from 3D coat here is a setting that get rid of many problems like semas, or strange areas look on tris or quads of the mesh model. By default the calculation is ste to 3D coat format , what produces strange results. So change that and here is the best way i found and that works for me : Choose in 3D Coat Preferences : Maya the two normal map parameters And the model will have smooth good normal maps, and even seams will not be visible anymore on any 3D engine You don't need anymore to open image editor to correct normal map, this way you have a direct pipeline workflow : 3D coat -> 3D engine Another tips is mirrored geometry in 3D coat : Avoid exporting half and mirror , weld vertex, calculate normals outside under a modeler, it is lot of problems . It's better to export the mirrored low poly model directly done from 3D coat. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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