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Phygen Scale Problem


knocks
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Im working on my pipeline, i export a 1x1x1 box as .fbx from maya and drop it on fbx2gmf, i then export that same box as an .obj to create a convex hull with phygen, when imported into the editor the the box comes in at the correct scale but my physics file is 1000 times to big.

 

If i bring the .obj back into maya it is the correct size any ideas what i might be doing wrong?

My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = >

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Why not export from maya as obj format then use phygen and THEN convert to gmf?

 

 

At least for a test to see if what Niosop said is the reason why.

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I gave what cassius said a go and worked it out. I was working in meters as i have come accustomed to doing with T3D, obviously the fbx file was being scaled on export as mentioned above, i did a few tests working in cm's and everything works great.

My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = >

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I gave what cassius said a go and worked it out. I was working in meters as i have come accustomed to doing with T3D, obviously the fbx file was being scaled on export as mentioned above, i did a few tests working in cm's and everything works great.

 

 

Glad you found the solution :)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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