risecreature Posted July 28, 2013 Share Posted July 28, 2013 Hi, I see that imported fbx model can cast shadow on planes and boxes which I can create in embedded editor. But, when I am trying to cast shadow from any object ON fbx model, I get nothing. Can I fix this anyhow ? I can only import fbx models of my level. Blender is the program I use for creating. Hereby attached the project so you can see problem by yourself. Thank you for the answer. Quote Link to comment Share on other sites More sharing options...
shadmar Posted July 28, 2013 Share Posted July 28, 2013 As far as I know, only csg objects are supported for shadow recieve. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted July 28, 2013 Share Posted July 28, 2013 Not lightmapping, dynamic lightening and shadows works on any models i think. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
risecreature Posted July 29, 2013 Author Share Posted July 29, 2013 But in the demo reel video I saw dynamic lighting on model... Is it all false these vids ? That's bad. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted July 29, 2013 Share Posted July 29, 2013 The fully dynamic lights u saw were probably from Leadwerks 2. Leadwerks 3 renderer is still a basic renderer until Josh updates it to also be fully dynamic. I think in a couple of months. It's very real and not fake =p 1 Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
risecreature Posted July 29, 2013 Author Share Posted July 29, 2013 OK, it means that I can continue to develop and check the shadows later. Can somebody from LE3 development team conform this ? 1 Quote Link to comment Share on other sites More sharing options...
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