tjheldna Posted July 30, 2013 Share Posted July 30, 2013 I have created an entity, and called it's member EmitSound(sound) The emitted sound plays however it does not follow the entity that called it and remains stays at it's creation point. Setting the sound to loop is a good test. Also Set the Draw stats to 1. keep emitting a sound. Watch your memory usage go up and up. It says in the doc's the sound is supposed to be released after playing, but it doesn't look like it's happening to me. Memory usage goes up with the Play() function too. Cheers! Link to comment Share on other sites More sharing options...
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