YouGroove Posted July 30, 2013 Share Posted July 30, 2013 Would it be possible in LE3 in the future to have a visual design state system for animated characters ? As some example You define IDLE state attach it to you defined IDLE animation component You create ATTACK state (it should play before any other animation) attach it to you defined ATTACK animation component End of attack state you attach IDLE animation If LE3 can go kickstarter again, this could be some idea. Ogre3 open source tooset : Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 30, 2013 Share Posted July 30, 2013 That's pretty neat. I bet we could make scripts to use in LE's flowgraph to do some of this functionality. If anything it could act as a prototype for Josh to check out and see if it's something he'd like to do himself. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 30, 2013 Author Share Posted July 30, 2013 AAA million engine don't do lot better than open source Same system in lot of points. This sort of tools is a big time saviour, because you define, animations and how they blend, how fast they play, from what state you play some animation. The best you just call state or animation in your program, no need to detail speed, blend etc ... as all have been done fast, and graphically tested in the 3D viewport. LE3 next big tool ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.