AggrorJorn Posted July 30, 2013 Share Posted July 30, 2013 I don't have much experience with Networking in games but I sure like would like to expand my knowledge on it. I have used Enet for a school project but it is really basic. Ofcourse I heard a lot about Raknet but I wander what others are using. Which network libraries have you tried and what did you think of them? Quote Link to comment Share on other sites More sharing options...
Mumbles Posted July 30, 2013 Share Posted July 30, 2013 I use winsock2. I'm happy with the performance but the lack of OO may turn some people away from using it. One thing I'm confident about is that it's built in to the Windows OS, so it's nothing third party and should work flawlessly. Wine handles it perfectly too, but if I wanted to port to native Linux, I'd have to adapt it to Berkeley Sockets and whilst Winsock is designed to mimic Berkeley's commands, some of winsock's commands work differently to Berkeley's and some are totally new. That would take a bit of learning to work out which functions work the same (like accept) and which work differently (like select) Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
gamecreator Posted July 30, 2013 Share Posted July 30, 2013 I know Ivar used Raknet for his Ravage Online game. I believe Rick swears by it too. I've tried it and it's very easy to use once you wrap your head around how it works. 1 Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 31, 2013 Share Posted July 31, 2013 kNet is the best. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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