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normal map shader problem


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I have a model with a normal map.

The normal map is in : Maya standard

 

I tested the mode in two others engines, no problem.

 

In LE3 , on the model editor it looks good also.

On 3D preview window, with a directionnal light, all is wrong on normal map ?

 

shader_Problem_Again.jpg

Stop toying and make games

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Problem solved.

Trying other Blender version, other exports, finally shader is like in the model editor.

Anyway that's tsrange the model editor can be good and it can be bad ingame ?

Is model editor not using a real engine viewport ?

Stop toying and make games

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  • 4 weeks later...
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