Rick Posted August 2, 2013 Share Posted August 2, 2013 If I copy an object that has a script attached, their nodes in the flowgraph are looked at as the same (they share connectors). I don't think that should be the case and trying to think of a reason why this would be the case. I'm copying for convenience but the functionality of the flowgraph node for each copy should be separate in my view. 1 Link to comment Share on other sites More sharing options...
Pancakes Posted August 2, 2013 Share Posted August 2, 2013 hopefully one day Josh lifts the Blade 3d formula of flowgraphs, he's so close to it already, he should just do it, I don't think the creators would mind if he asked, not that he has to ask =) but yeah Blade3d handled instancing and everything to perfection and all their docs are still online to show exactly how it works Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
YouGroove Posted August 2, 2013 Share Posted August 2, 2013 YOu mean : yes it had a sexy interface, LE3 would need some serious interface revamping Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted August 2, 2013 Author Share Posted August 2, 2013 ug, I don't think that looks good at all actually. Link to comment Share on other sites More sharing options...
beo6 Posted August 3, 2013 Share Posted August 3, 2013 that looks more like a visual scripting language than a flowgraph. Link to comment Share on other sites More sharing options...
Rick Posted August 3, 2013 Author Share Posted August 3, 2013 The lines can be blurred between what a flowgraph is and visual scripting (I'd call them one in the same myself). UDK Kismet seems to have all the same functionality as the screenshot above, but Kismet's implementation looks much better I my view. Link to comment Share on other sites More sharing options...
YouGroove Posted August 3, 2013 Share Posted August 3, 2013 Well LE3 flowgraph is great. I'm making character inputs in a component, and character movement component This way you'll have components dealing with key inputs And component receiving these messages and processing it's own animation and states. That's great. Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted August 29, 2013 Share Posted August 29, 2013 Something funny is definitely going on here: Link to comment Share on other sites More sharing options...
Admin Posted August 30, 2013 Share Posted August 30, 2013 Copied objects will have their links removed in the next update. Link to comment Share on other sites More sharing options...
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