YouGroove Posted August 2, 2013 Share Posted August 2, 2013 I have all animations imported in LE3 along some 248 frames (LE3 bug not allow more frames) If i stay on animation 0 : total animations , if i click on extract animation to extract walk animation : it creates squence 1 : walk If i remove sequence 0 there is no more ways to extract animations from the character i imported I can only extract animation from sequence walk (that has becomed the new reference sequence 0) All imported animations should stay in LE3 editor, and not removable, and hidden. Then you etxract any sequences you would always extract sequence from the total animations frames you imported originally. You should always extract from imported total frames. Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted August 2, 2013 Share Posted August 2, 2013 I agree it seems strange that you are allowed to delete Animation0, but just don't delete Animation0 Link to comment Share on other sites More sharing options...
YouGroove Posted August 2, 2013 Author Share Posted August 2, 2013 Yep, we should even NEVER Access Animation0 or total imported frames, they would always be here hidden, and you will always extract from that base frames. Hope to see that evolving in some next update. Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted August 30, 2013 Share Posted August 30, 2013 Working as intended. Link to comment Share on other sites More sharing options...
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