YouGroove Posted August 2, 2013 Share Posted August 2, 2013 Already lost so much time trying different values for walk, idle, run speed. 1 ) Ability to define speed of playing animation inside the model editor , and it would just be played at that "base" speed when playing animation in LE3 Engine. I say base , caus you could alter this base speed for gameplay (time slowdown, replays etc ...) 2) Abilty to Loop play animations sequences in LE3 editor, and define them as loop or not loop 3) New animation system in LE3 model editor : Ability to define, animations transitions and how fast they play 4) ability to name animations with names instead of sequence 0,1,2 etc ... We could enter : "walk" , "run", "idle" etc .. And juts call these animation in code with one command, it should play with basic speed we should have defined in the model editor 5) States in the code are so repetitive to write and manage. The model editor would create same states as animation names we would give to animations : "walk" animation would create a "walk" state automatically And we should be able to modify states names if needed. 6) All that : -animation names -animation speed -animation blending speed -animation loop -animation state All that variables would create automatically when saving the model , a Lua file to import like "CharacterNAme_Variables.LUA" We would just imported that definition file in the script that controls the character. That's named today workflow . Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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