YouGroove Posted August 2, 2013 Share Posted August 2, 2013 I have a BLender character who have the belly at origin center (0,0,0) in Blender. Importing it in LE3 , indeed it is under the ground,so after import i just position it above floor. Putting character controller physics, the model still sinks in the ground because it's center is it's abdomen at (0,0,0) I tried to change physic controller properties : Physic panel -> Shape offset I tried to change values but it has no impact, character continue to be sink on floor. Shape offset goal is to move collision up/down ? why don't it work when i change Y value ? Or did i miss how it works ? Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted August 28, 2013 Share Posted August 28, 2013 Those shape settings are not supported with the character controller. It would be nice if the editor disabled them when character physics was selected. Link to comment Share on other sites More sharing options...
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