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Character controller : Shape offset not working ?


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I have a BLender character who have the belly at origin center (0,0,0) in Blender.

Importing it in LE3 , indeed it is under the ground,so after import i just position it above floor.

 

Putting character controller physics, the model still sinks in the ground because it's center is it's abdomen at (0,0,0)

 

I tried to change physic controller properties :

Physic panel -> Shape offset

I tried to change values but it has no impact, character continue to be sink on floor.

 

Shape offset goal is to move collision up/down ? why don't it work when i change Y value ?

Or did i miss how it works ?

Stop toying and make games

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