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Model editor : Export/Import animation sequences you defined


YouGroove
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Save/load animation sequences.

 

I put lot of time re importing each time FBX model, because each time you re import,

YOU MUST RE DEFINE animation sequences.

 

So why not having a save/load in a file, some export/import of animation sequences (that's just number of frames actually)

 

Caus if you need to change only one animation sequence, make it more longer or change the character FBX model in your modeler, when importing it, you have AGAIN TO REDEFINE ALL ANIMATION SEQUENCES.

Thta's super borring and painfull workflow, specially when no animations have been changed or only one or few.

 

Animations should be independent on the model mesh, from a model viewer perspective.

this should be two different data, even if attached and reunitde in the final MDL LE3 model.

Stop toying and make games

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