YouGroove Posted August 3, 2013 Share Posted August 3, 2013 I tried to call functions, but it don't work. Or am i missing something ? In fact the partciles effect is visually in the scene panel in the hierarchy character bones : It is placed as child of a bone. By code i do : local fireP = self.entity:FindChild("fireL") if fireP ~= nil then fireP:Pause() end The child is found, but Lua compiler say nil value trying to call Play() ? I dind't find in Particle.h Play or Pause functions ? Am i doing something wrong ? Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted August 29, 2013 Share Posted August 29, 2013 The commands are exposed to Lua: virtual void Pause();//lua virtual void Play();//lua Please post an example that shows the problem. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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