YouGroove Posted August 3, 2013 Share Posted August 3, 2013 When changing a script the Flowgraphs are regenerated, all connexions are lost. Could it be possible to save in some file before any script update , all connexion names and links ? After modifying a script, LE3 would just read previous file and when it should find links with existing connexion output/input names it would just re create the.m automatically. I can't imagine working on a bigger project and use re usable FlowGraph components, if each time you loose your 200 connexions. Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted August 3, 2013 Author Share Posted August 3, 2013 Another great use could be to be able to have a menu on Flowgraph window with Save/Load features. You could save and load also your flowgraphs. It would just create valid connexions where it would find inputs/outputs and script names, otherwise it would just displaying no connexions after loading a previous flowgraph. Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 3, 2013 Share Posted August 3, 2013 Reported and fixed for next update. http://www.leadwerks.com/werkspace/topic/7142-gui-connections-are-lost-when-lua-file-is-saved/ Link to comment Share on other sites More sharing options...
YouGroove Posted August 3, 2013 Author Share Posted August 3, 2013 Deleting a component from FlowGraph deletes alos the object in the scene. Hope it will be also fixed. Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 3, 2013 Share Posted August 3, 2013 That is actually working correctly. When you right click on you object in the flowgraph, you see the option 'remove node'. This removes the actual node and not the object from the scene tree. I do think however that the delete key should be coupled with the 'remove node' option instead of deleting the entire object. Link to comment Share on other sites More sharing options...
YouGroove Posted August 3, 2013 Author Share Posted August 3, 2013 ok, i pressed delete and the object was removed from scene, didn't know you must use remove node instead. Good. Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts