YouGroove Posted August 10, 2013 Share Posted August 10, 2013 I have a script : Hair.lua I create a table of hair models like that : hairModels{} function loadModels() hairModels[0]=Model:Load("hair1.mdl") end In another script Player.lua i put that : import : require "Scripts/Hair.lua" start function : loadModels() UpdatePhysics() if(Hair.hairModels[0]~=nil) then Hair.hairModels[0]:SetPosition(....) end The debugger says attemp to index Fhair is nil value Anyone have some idea on how to use that hair.lua file i import in Player.lua ? Script.Hair ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted August 10, 2013 Author Share Posted August 10, 2013 SOLVED. All is fine, just need to simply do in Player.lua : if( hairModels[0]~=nil) then hairModels[0]:SetPosition(....) end Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted August 10, 2013 Share Posted August 10, 2013 Yeah, files don't give any sort of namespace to your variables. You are making global variables in what you are doing. Make sure you understand that because if you use the same name for any of these for other global variables you will overwrite the original and cause issues. 1 Quote Link to comment Share on other sites More sharing options...
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