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Get screen position from world point


f13rce
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Hi all,

 

Was kinda wondering how I can obtain the 2D screen co-ordinates from a 3D world point. I'm currently needing this for the UI in my game. I want to draw a line from my mouse to an object in my world using Context::DrawLine().

 

Anyone have a clue how I could do this (in C++)? Thanks in advance!

Using Leadwerks Professional Edition (Beta), mainly using C++.

Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz

Previously known as Evayr.

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