shadmar Posted August 20, 2013 Share Posted August 20, 2013 How to do this using Texture::Create() ? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Rastar Posted August 21, 2013 Share Posted August 21, 2013 I haven't tried, but there is a TextureFormat integer for Cubemaps in the Texture class (static const int Cubemap) that you can pass to the Create method. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.