shadmar Posted August 25, 2013 Share Posted August 25, 2013 Lua example : http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/transform/transformplane-r547 This works in c++, but not in lua. The other transform exmaples works ok in lua and c++, but not Plane. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted August 27, 2013 Share Posted August 27, 2013 It appears that the Lua binding code is getting confused because the class and function names are the same. This is a difficult problem. Probably the only way around it is to add another function override like this: Plane Transform::Plane(float x, float y, float z, float d, Entity* src, Entity* dst) My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Admin Posted August 27, 2013 Share Posted August 27, 2013 Above fix added for next update. Link to comment Share on other sites More sharing options...
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