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Ingame navmesh generation


AggrorJorn
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I think we are going to lose this feature.

 

Navmesh generation may be slowing it down. Navmesh generation is presently completely dynamic, which is fine for small scenes but slow for larger ones. In order to accommodate larger worlds with terrain, navmeshes are going to be generated in the editor and saved, in a new dialog that will appear in the next update. This also provides extra control over a few parameters the routine uses.

 

Not sure if we could have dynamic nav mesh zones so it could help speed up large terrain.

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