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Terrain outline in other viewports


Andy Gilbert
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There needs to be some sort of terrain outline in the other viewports so you can see where your moving CSG and models to in relation to the terrain. Just like 3d World Studio.

 

Andy

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

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I decided not to render terrain in the 2D viewports because you just see a lot of overlapping hills, and it's very hard to tell what anything is. I might consider changing that, but when it was enabled, you just see a lot of curvy lines everywhere.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I tested on other engines , if you choose multiple views, terrain and stuff are displayed.

 

In LE3 working in single viewport, if i choose from 3D to top view, i see no more terrain, as we expect as top view is just a camera angle.

All views should display same information.

 

Indeed that's really weird without terrain

views.jpg

 

 

Industry 3D level designers work in full 3D View with terrain, and switch camera to top view often.

The top view is usefull a lot indeed, so just hope LE3 to display terrain in top view AT LEAST ?

Or some option to instantly toggle 3D view camera top top view and back toggle ?

Stop toying and make games

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Rendering solid lightened terrain in top view to place quickly game units for example.

But yes, i don't need it myself, and industry designers working on terrain indeed just work on 3D view mainly.

 

(Some buttons to quicly rotate 3D view camera to top,front etc ... could be usefull)

Stop toying and make games

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