Andy Gilbert Posted September 3, 2013 Share Posted September 3, 2013 There needs to be some sort of terrain outline in the other viewports so you can see where your moving CSG and models to in relation to the terrain. Just like 3d World Studio. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2013 Share Posted September 5, 2013 I decided not to render terrain in the 2D viewports because you just see a lot of overlapping hills, and it's very hard to tell what anything is. I might consider changing that, but when it was enabled, you just see a lot of curvy lines everywhere. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted September 5, 2013 Share Posted September 5, 2013 If you want to get fancy, show only the terrain lines directly below the object being moved. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted September 5, 2013 Author Share Posted September 5, 2013 You could at least have it as an option in the editor? Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
YouGroove Posted September 8, 2013 Share Posted September 8, 2013 I tested on other engines , if you choose multiple views, terrain and stuff are displayed. In LE3 working in single viewport, if i choose from 3D to top view, i see no more terrain, as we expect as top view is just a camera angle. All views should display same information. Indeed that's really weird without terrain Industry 3D level designers work in full 3D View with terrain, and switch camera to top view often. The top view is usefull a lot indeed, so just hope LE3 to display terrain in top view AT LEAST ? Or some option to instantly toggle 3D view camera top top view and back toggle ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted September 8, 2013 Share Posted September 8, 2013 How would terrain rendering in the top down view provide any usefulness at all? It would just be a green grid. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted September 8, 2013 Share Posted September 8, 2013 Rendering solid lightened terrain in top view to place quickly game units for example. But yes, i don't need it myself, and industry designers working on terrain indeed just work on 3D view mainly. (Some buttons to quicly rotate 3D view camera to top,front etc ... could be usefull) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted September 8, 2013 Share Posted September 8, 2013 Ah, that's a good point. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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