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Hinge joints never comes to rest


shadmar
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Simple test :

 

 


box=Model:Box()

box:SetPosition(0,11,0)

box:SetMass(1)

local shape = Shape:Box(0,0,0, 0,0,0, 1,1,1)

box:SetShape(shape)

 

box2=box:Instance()

box2:SetPosition(0,12,0)

 

local joint = Joint:Hinge(0,11.5,0,1,0,0,box,box2,-90,90)

 

or try : http://www.leadwerks.com/werkspace/files/file/451-ragdoll/

(knees and elbows are hinge joints)

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I too have noticed something with the physics. I have created my own very basic character controller for one of my levels. Even though it's aligned to the floor, when the world is loaded the rigid body jumps in the air then comes to rest. It didn't do that in the last build.

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Those two issues are completely unrelated, since the character controller does not use the physics simulator.

 

I did quite a lot of additional modifications to the controller for tomorrow's update. Let me know if you have problems after that.

My job is to make tools you love, with the features you want, and performance you can't live without.

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Bug is confirmed with Julio:

http://newtondynamics.com/forum/viewtopic.php?f=12&t=7750&p=53315#p53315

 

The problem only occurs when hinge limits are used.

 

Apparently this is due to some changes he made when implementing joint actuators...if that's what I think it is, it's a welcome addition.

My job is to make tools you love, with the features you want, and performance you can't live without.

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