shadmar Posted September 4, 2013 Share Posted September 4, 2013 Simple test : box=Model:Box() box:SetPosition(0,11,0) box:SetMass(1) local shape = Shape:Box(0,0,0, 0,0,0, 1,1,1) box:SetShape(shape) box2=box:Instance() box2:SetPosition(0,12,0) local joint = Joint:Hinge(0,11.5,0,1,0,0,box,box2,-90,90) or try : http://www.leadwerks.com/werkspace/files/file/451-ragdoll/ (knees and elbows are hinge joints) HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted September 5, 2013 Share Posted September 5, 2013 I too have noticed something with the physics. I have created my own very basic character controller for one of my levels. Even though it's aligned to the floor, when the world is loaded the rigid body jumps in the air then comes to rest. It didn't do that in the last build. Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2013 Share Posted September 5, 2013 Those two issues are completely unrelated, since the character controller does not use the physics simulator. I did quite a lot of additional modifications to the controller for tomorrow's update. Let me know if you have problems after that. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2013 Share Posted September 5, 2013 The hinge joints seem to produce excess energy when limits are enabled. The music is entirely coincidental, but appropriate: http://www.youtube.com/watch?v=sJE1o-hXmkM&feature=player_embedded 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2013 Share Posted September 5, 2013 Bug is confirmed with Julio: http://newtondynamics.com/forum/viewtopic.php?f=12&t=7750&p=53315#p53315 The problem only occurs when hinge limits are used. Apparently this is due to some changes he made when implementing joint actuators...if that's what I think it is, it's a welcome addition. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted September 5, 2013 Author Share Posted September 5, 2013 Yeah that would be very nice. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Admin Posted September 5, 2013 Share Posted September 5, 2013 Got the fix. Uploading this morning... Link to comment Share on other sites More sharing options...
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