tjheldna Posted September 6, 2013 Share Posted September 6, 2013 Would be really nice to have control over the mip map distances. In the game I'm making the camera offset distance is passed the first mipmap distance. So default all the textures look blurry. Is there functionality that I'm unaware of? If not it would be great to have control over the distance and amount. Cheers! 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted September 7, 2013 Share Posted September 7, 2013 Are you talking about terrain? There is an internal command: virtual void SetTextureStageDistance(float distance, float multiplier); The default values are 16 and 2. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted September 8, 2013 Author Share Posted September 8, 2013 I'll give it a go. Thanks! Quote Link to comment Share on other sites More sharing options...
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