L B Posted January 10, 2010 Share Posted January 10, 2010 See title. I don't think I should have to higher my meters/tiles to get this result. EDIT: Even changing the m/t doesn't let me go higher. Quote Link to comment Share on other sites More sharing options...
L B Posted January 12, 2010 Author Share Posted January 12, 2010 B.U.M.P. This definitely can't be hard to do. Can I get any reply? Again, I see LE is built for FPS. Imagine bigger maps. They have various heights, if they're in mountains. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 13, 2010 Share Posted January 13, 2010 You can increase the vertical scale to 1000 meters. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
L B Posted January 13, 2010 Author Share Posted January 13, 2010 In code or in ed? If in ed, how? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 13, 2010 Share Posted January 13, 2010 In the Editor under terrain > Altitude : default is 100 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
L B Posted January 13, 2010 Author Share Posted January 13, 2010 Great thanks, didn't ever notice this tiny option. Quote Link to comment Share on other sites More sharing options...
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