YouGroove Posted September 9, 2013 Share Posted September 9, 2013 I saved a pivot and it's script as prefab and got LE3 shutdown everytime. I renamed prefab to ".old" extension no more problem. Here is the link to the prefab , just put it on Material folder of your project to have the crash appearing. http://www.megafileupload.com/en/file/449173/skyPrefab-pfb-old.html Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted September 9, 2013 Share Posted September 9, 2013 Thank you. I caught this error a couple days ago and was hoping no one would notice before I uploaded another build. I am testing one feature for Shadmar, then will upload the fix today. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted September 9, 2013 Share Posted September 9, 2013 I use prefabs alot, but never with a pivot before. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted September 9, 2013 Author Share Posted September 9, 2013 The advantage of pivot is no need of 3D model or display something to use it and attach code to it. For the sky example , the pivot have sky Lua code attached with a targer field for sky where you drag your camera on. This way you can setup sky for you camera game or prototype quickly without modifying your camera code. Pivots + Prefabs = component system base. Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted September 10, 2013 Author Share Posted September 10, 2013 After just updating same error problem with prefab and pivot Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted September 14, 2013 Share Posted September 14, 2013 Yeah I get this aswell. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted September 14, 2013 Author Share Posted September 14, 2013 I got it even today, so i really let down prefabs once for all Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted September 14, 2013 Share Posted September 14, 2013 The problem was that prefabs were saving the terrain along with the selected item. Your prefab contains a terrain, which is why it is so big. The next build will ignore terrain in prefabs, and prevent prefabs from saving terrain. Link to comment Share on other sites More sharing options...
Recommended Posts