Andy Gilbert Posted September 10, 2013 Share Posted September 10, 2013 If i make some CSG models geom, then save them as a prefaba nd load them back in, they are not lit correctly? Its as if they dont take lighting into effect at all? I have restarted editor but still not lighting on prefabs? Andy The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
YouGroove Posted September 10, 2013 Share Posted September 10, 2013 Prefabs become models, so no lightmapping. It was a discussion to allow lightmapping on models, but no more news Stop toying and make games Link to comment Share on other sites More sharing options...
Andy Gilbert Posted September 10, 2013 Author Share Posted September 10, 2013 Really... Prefabs become models? How strange, so there is no wayto make some nice CSG then repeat it or save it out as a group? If so thats a real dissapointment, not only for the work flow factor, but not being able to share CSG prefabs amongst users and in the asset store is a real shame? Andy The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Rick Posted September 10, 2013 Share Posted September 10, 2013 That is dissapointing. We really need the deferred renderer. I just hope everything (csg & models) work with it correctly. Link to comment Share on other sites More sharing options...
Josh Posted September 10, 2013 Share Posted September 10, 2013 By definition, prefabs are loaded from files and retain the properties of the file. Storing per-instance data is a little tricky, but can be done. At the present, brush prefabs will not have lightmap data stored in maps. This may be added in the future. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted September 10, 2013 Share Posted September 10, 2013 Solution : Lightmap on models http://www.hourences.com/tutorials-ue3-lightmapping/ Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted October 9, 2013 Share Posted October 9, 2013 We are likely to focus on dynamic lighting from now on, even soon on mobile, so this will not be altered. 1 Link to comment Share on other sites More sharing options...
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