tjheldna Posted September 10, 2013 Share Posted September 10, 2013 Since updating today, I no longer have terrain collision with my character controllers. Cheers! Actually it may be something on my end....looking into it now. Nope can't seem to get anything to collide with the terrain. Link to comment Share on other sites More sharing options...
shadmar Posted September 10, 2013 Share Posted September 10, 2013 I get this too. Edit : terrain collision happens at y=0, seems to ignore elevation. Edit2 : terrain collision also works for underneath elevated terrain. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
cassius Posted September 10, 2013 Share Posted September 10, 2013 Just did an update ten minutes ago and have same problem. Character falls thru terrain. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
beo6 Posted September 13, 2013 Share Posted September 13, 2013 i can confirm the issue. I also can sometimes go through walls. Not sure if these issues are related. Link to comment Share on other sites More sharing options...
cassius Posted September 13, 2013 Share Posted September 13, 2013 I just get the problem with terrain ( falling through) but sometimes my character sort of gets stuck in walls. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted September 14, 2013 Share Posted September 14, 2013 I just get the problem with terrain ( falling through) but sometimes my character sort of gets stuck in walls. If you mix bug reports they will be ignored/forgotten. If you can demonstrate a separate problem please file a new report. Thank you. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted September 14, 2013 Share Posted September 14, 2013 (edited) Ok. here is my project for testing. The FPS_test.exe is from before the latest update when the terrain collision was first fixed. You can walk up hills and you can not go through walls. If you start the FPS_test.debug.exe which is from the last update i can fall through the left hill. (was painted before the update) Or walk through the right hill (painted after the update.) Not sure why there is some difference too. Also i can go through the wall. Best working when i go through the wall if i am on the elevator platform. But often also works elsewhere. (havent updated the elevator script yet to use motors) Download (41.6 MB) [sorry. i needed to upload it on my server because my stupid internet always canceled it] //Edit: Also something i noticed: the map is not saved when i change something on the terrain and i press "debug". And it also does not mark the map as changed (the star in the titlebar) Edited September 14, 2013 by beo6 Link to comment Share on other sites More sharing options...
YouGroove Posted September 14, 2013 Share Posted September 14, 2013 I tested your demo. All is ok, no collision problem anywhere even on terrain. Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted September 14, 2013 Share Posted September 14, 2013 I tried it and fell thru terrain as you described it beo6.In my game the character (third person)walks ok for a few seconds then falls thru terrain. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
beo6 Posted September 14, 2013 Share Posted September 14, 2013 @ Yougroove. Please try also the debug executable. Everything works in the release exe since i compiled this before the last update. Link to comment Share on other sites More sharing options...
Admin Posted September 14, 2013 Share Posted September 14, 2013 Fixed terrain collision, will upload today. Link to comment Share on other sites More sharing options...
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